
Support for using shaders with the UI display quality fix in MCP. Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab to work. Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes or the main menu. Grass parts when the player is nearby grass is lit better. Distant land and grass culling is not delayed by a frame any more. Object pop-in at the screen edge no longer occurs. Screenshot enable checkbox now works as expected, since the screenshot code is patched. High quality selection of default shaders included. HUD mods reload properly after alt-tab from fullscreen mode.Īll objects in Morrowind view distance receive shadows. Shadows and new lighting shader is toggleable in MGEXEgui.įull install package, doesn't require a previous MGE installed. There are several features from MGE that have been cut too some MGE-specific MWSE commands, texture hooks, and MGE-drawn animated tree statics.ĭynamic water from MGE 178+, water simulation adjusted to be more liquid. There are some limitations, and some optimizations compared to standard MGE. It is real-time and speed that Morrowind time passes makes the passage of the sun quite noticeable. It works by utilizing the distant land objects to cast shadows, so it only works outside. A custom MGE build with shadows and a handful of performance improvements, hopefully with similar or better performance than regular MGE.
